6 min2026-01-12Exploration

StarRupture Rupture Cycle: How The 30-Minute Timer Works

The Rupture cycle killed me 6 times before I understood it. Here's exactly when to explore, when to hide, and how to use the timer to your advantage.

How The 30-Minute Rupture Cycle Works

Every 30 minutes, a Rupture event hits. I died 6 times before I understood this cycle. Now I plan every expedition around it.

The cycle has three phases: Safe Window (minutes 0-20), Warning Phase (minutes 20-25), and Rupture Event (minutes 25-30). Memorize these.

When To Explore (Safe Window: Minutes 0-20)

Right after a Rupture ends, you have about 20 minutes of relative safety. Enemy spawns are reset, visibility is good, and you can travel far.

I use this window for blueprint runs or distant resource deposits. Rule of thumb: if it takes more than 10 minutes to reach, wait for the next cycle.

The Warning Phase (Minutes 20-25)

At the 20-minute mark, environmental warnings start. Sky changes, sounds shift. This is your "head back to base" signal.

I learned the hard way: getting caught 2 minutes from base during a Rupture means losing your entire inventory. Not worth it.

How To Use Rupture Downtime Productively

Your base production continues during Rupture. I use the 5-minute downtime for: sorting inventory, planning next exports, checking the ROI Calculator.

Pro tip: Rupture resets certain spawns. Some players intentionally trigger runs right after Rupture for fresh resource nodes.

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